While veterans of console shooters will find that it isn't too difficult to aim at and kill enemies, movements are restricted. Occasionally you do something a little offbeat, like blow up objectives or detonate a door, but that's about it.Ĭontrols are a real annoyance. But there isn't any time to appreciate the surroundings when you're a rat stuck in a maze. There is a fair bit of detail, some of it even attractive in a war-torn way. Maps consist of drab linear hallways leading to rooms stockpiled with gangs of enemies awaiting your arrival. While you are faced with a lot of enemies that provide a reasonably hard fight even on the easier difficulty settings, most of the challenge comes from design flaws. Animations match this robotic atmosphere these clone enemies stutter-step like automatons and do little more than stand straight to return fire or freeze behind cover.Īnonymous, robotic enemies are the main component in single-player operations. There is some randomness with weapons, but otherwise you shoot the same baddies in one room after another until all of your cookie-cutter foes lay dead and you're whisked off to another foreign hellhole to do it all again. And you get bad guys who stand there dumbfounded while you shoot them in the head, or who empty clips into the scenery with the accuracy of stormtroopers with pink eye. So you get bad guys anticipating your arrival by blasting away long before you even pop your head around the corner. In the former, you race around shooting targets on training grounds, while in the latter you simply try to survive against waves of bad guys.Īrtificial intelligence is a mix of rank stupidity and supernatural skills. The other two single-player choices are Time Trial and Hostiles, both dreadfully dull exercises. All you do is plod down narrow corridors and shoot your way through choke points held by armies of identical enemies. It's a far stretch from the console Call of Duty experience miniaturized for a handheld, but if the multiplayer isn't just cooperative play, but features full on competitive deathmatch, that alone might be worth the price tag.None of these jobs are interesting. There's still plenty more to be declassified about Black Ops: Declassified, but for now gamers have a tantalizing impression of the types of experiences the game could offer. Maybe Declassified's missions will be of the same vein as those Strike Force encounters, only with an allowance for a co-op companion. During Activision's preview of Black Ops 2 at E3 they showed us a new series of missions called Strike Force that were ancillary to the main storyline, and featured a Spec Ops-esque angle to them. It's entirely possible that Black Ops: Declassified is a series of Spec Ops missions wrapped up into a cohesive single player narrative, but that won't truly inform the events of Black Ops 2. Optimized for gamers on-the-go, Call of Duty Black Ops: Declassified delivers the most intense handheld Call of Duty experience to date, including both Special Ops Story mode and Multiplayer combat tailored for the PS Vita. Exposing that story exclusively on PlayStation Vita, Call of Duty: Black Ops Declassified explores original fiction in the Call of Duty Black Ops universe with an all-new campaign of Special Ops missions. Before the future could be won, history had to be written.
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