![]() Split note in two parts on the beat at mouse cursor location Multiply BPM by 2 but keep correct timings Set/clear preview start at the current note's time Play audio starting from the preview start Play medley (starting from medley start, ending at medley end) Move the note (beginning and ending) to earlier/laterĪuto-fix timings of all sentence switchingĬapitalize letter at the beginning of all lines Move only ending of note to earlier/later Move only beginning of note to earlier/later Mouse ( switching to mouse mode if not already) Navigation ( switching to non-mouse mode) When a duet song is selected, switch first and second voice Jump to last artist with the previous letter/digit Jump to first artist with the next letter/digit Jump to title with the first letter/digit Character (A to Z, 0 to 9) Jump to artist with the first letter/digit Character (A to Z, 0 to 9) Toggle on/off experimental automatic voice-removal ![]() Play up to 5 random songs as medleys (if there are songs available with medley tags set, only use these, otherwise use calculated values - can be forced using shift key) Play selected song as medley (if medley tags are set, use these, otherwise use calculated values - can be forced using shift key) Song Shortcuts for song selection screen Keys Switch to real fullscreen (including changing resolution) and window mode Switch on the fly between windowed fullscreen and window mode Ultrastar.exe -ConfigFile "C:\Ultrastar\Configs\Part圜onfig.ini" -ScoreFile "C:\Ultrastar\Scores\PartyScores.db" 4. Start with a customs configuration file and score database: Start without logging and with polish language Ultrastar.exe -Resolution 1024x768 -Depth 32 -Fullscreen Start with a resolution of 1024x768, a depth of 32 bit and in full screen mode: FullScreen : Start the game in full screen mode ConfigFile : Load configuration file instead of config.ini.Įxample: -ConfigFile Benchmark : Create a benchmark.log file with start timings. Shortcut or starting the game within the console. Note: This is currently broken / in development.Ĭommand-line parameters are passed to the game adding it to the path of a
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